Peer-to-peer streaming is a well-known technology for the large-scale distribution of audio/video contents. Its widespread adoption derives from the possibility of having a good scalability without the need for the deployment of expensive infrastructures such as Content Delivery Networks (CDNs). We think real-time streaming of lessons could open new interesting opportunities in e-learning systems by encouraging interactivity between teachers and learners. Delay requirements are very strict in interactive e-learning scenarios, where playback lag between the event in the real world and the received audio/video should not exceed a few seconds. Only a very short delay would allow students to ask questions during the lesson. At the same time, playback continuity is a key aspect too, since holes in the stream reproduction could seriously compromise the understanding of lectures. In this paper we compared some solutions that try to overcome the limitations of traditional mesh-based P2P systems, which are usually affected by long and unpredictable delays. We finally tried to outline which of the analyzed solutions appears the most suitable one to meet e-learning requirements.

Are P2P streaming systems ready for interactive e-learning?

TOMMASI, Francesco;DE LUCA, VALERIO;MELLE, CATIUSCIA
2014-01-01

Abstract

Peer-to-peer streaming is a well-known technology for the large-scale distribution of audio/video contents. Its widespread adoption derives from the possibility of having a good scalability without the need for the deployment of expensive infrastructures such as Content Delivery Networks (CDNs). We think real-time streaming of lessons could open new interesting opportunities in e-learning systems by encouraging interactivity between teachers and learners. Delay requirements are very strict in interactive e-learning scenarios, where playback lag between the event in the real world and the received audio/video should not exceed a few seconds. Only a very short delay would allow students to ask questions during the lesson. At the same time, playback continuity is a key aspect too, since holes in the stream reproduction could seriously compromise the understanding of lectures. In this paper we compared some solutions that try to overcome the limitations of traditional mesh-based P2P systems, which are usually affected by long and unpredictable delays. We finally tried to outline which of the analyzed solutions appears the most suitable one to meet e-learning requirements.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11587/389587
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