DE PAOLIS, Lucio Tommaso
 Distribuzione geografica
Continente #
EU - Europa 8.980
AS - Asia 5.119
NA - Nord America 4.633
SA - Sud America 944
AF - Africa 124
OC - Oceania 8
Continente sconosciuto - Info sul continente non disponibili 6
Totale 19.814
Nazione #
US - Stati Uniti d'America 4.431
IT - Italia 3.699
SG - Singapore 2.369
IE - Irlanda 2.185
RU - Federazione Russa 1.097
CN - Cina 950
BR - Brasile 792
HK - Hong Kong 781
SE - Svezia 585
UA - Ucraina 408
VN - Vietnam 295
IN - India 251
DE - Germania 212
FR - Francia 171
FI - Finlandia 163
GB - Regno Unito 142
CA - Canada 116
KR - Corea 116
JP - Giappone 90
TR - Turchia 68
MX - Messico 67
ZA - Sudafrica 63
AR - Argentina 62
NL - Olanda 61
PL - Polonia 53
ES - Italia 46
BD - Bangladesh 43
BE - Belgio 32
AT - Austria 26
LT - Lituania 24
EC - Ecuador 22
MY - Malesia 20
ID - Indonesia 19
CO - Colombia 18
IQ - Iraq 18
RO - Romania 15
MA - Marocco 14
CL - Cile 12
CZ - Repubblica Ceca 12
PK - Pakistan 12
SA - Arabia Saudita 12
GR - Grecia 11
PE - Perù 11
TN - Tunisia 11
VE - Venezuela 11
AE - Emirati Arabi Uniti 9
PY - Paraguay 9
SN - Senegal 9
AU - Australia 8
EE - Estonia 8
IR - Iran 8
TW - Taiwan 8
BG - Bulgaria 7
KE - Kenya 7
PH - Filippine 7
UZ - Uzbekistan 7
EG - Egitto 6
EU - Europa 6
IL - Israele 6
JO - Giordania 5
SK - Slovacchia (Repubblica Slovacca) 5
KZ - Kazakistan 4
PT - Portogallo 4
CH - Svizzera 3
CI - Costa d'Avorio 3
HN - Honduras 3
KW - Kuwait 3
LB - Libano 3
TH - Thailandia 3
UY - Uruguay 3
AL - Albania 2
AO - Angola 2
BO - Bolivia 2
CD - Congo 2
DO - Repubblica Dominicana 2
GD - Grenada 2
GY - Guiana 2
HU - Ungheria 2
MD - Moldavia 2
NO - Norvegia 2
OM - Oman 2
PA - Panama 2
QA - Qatar 2
TT - Trinidad e Tobago 2
AZ - Azerbaigian 1
BB - Barbados 1
BF - Burkina Faso 1
BY - Bielorussia 1
CG - Congo 1
CR - Costa Rica 1
CY - Cipro 1
DM - Dominica 1
DZ - Algeria 1
ET - Etiopia 1
GA - Gabon 1
GE - Georgia 1
GT - Guatemala 1
JM - Giamaica 1
KN - Saint Kitts e Nevis 1
LA - Repubblica Popolare Democratica del Laos 1
Totale 19.804
Città #
Dublin 2.178
Lecce 1.924
Pescara 1.280
Singapore 776
Hong Kong 726
Chandler 588
Dallas 400
Beijing 300
Ashburn 299
Moscow 283
Jacksonville 221
New York 180
Los Angeles 162
Wayanad 156
Ho Chi Minh City 117
Princeton 114
Seoul 99
Boardman 93
Munich 87
Tokyo 84
Des Moines 80
São Paulo 79
Helsinki 65
Hanoi 64
Copertino 50
Chennai 49
Denver 49
Wilmington 49
Ann Arbor 48
Brooklyn 47
Warsaw 47
Montreal 44
Ogden 44
West Jordan 44
Stockholm 41
Central District 38
Bari 37
Johannesburg 37
London 36
Santa Clara 33
Amsterdam 32
Boston 32
Mexico City 32
Milan 32
Rome 31
Brussels 30
The Dalles 30
Toronto 30
Poplar 29
Chicago 27
Falkenstein 27
Kent 27
Jinan 26
Orem 26
Rio de Janeiro 26
Phoenix 25
Kocaeli 23
Ankara 21
Atlanta 21
Brasília 21
San Francisco 21
Naples 20
Houston 19
Frankfurt am Main 18
Villaricca 18
Belo Horizonte 17
Guarulhos 17
Columbus 16
Nuremberg 16
Porto Alegre 16
Seattle 15
Tianjin 15
Lentini 13
New Delhi 13
Shenyang 12
Turku 12
Vienna 12
Zhengzhou 12
Dhaka 11
Istanbul 11
Lequile 11
Querétaro 11
Taranto 11
Aradeo 10
Baghdad 10
Changsha 10
Concord 10
Guayaquil 10
Ottawa 10
Paris 10
Biên Hòa 9
Brno 9
Charlotte 9
Dakar 9
Kuala Lumpur 9
Lappeenranta 9
Nanjing 9
Bogotá 8
Campinas 8
Council Bluffs 8
Totale 12.090
Nome #
A Tool for the Analysis and Virtual Reality Visualization of the Virtual Restoration of Cultural Heritage 3D Models 1.400
Sensor data collection and analytics with ThingsBoard and Spark Streaming 265
A Narrative Review of Mindfulness-Based Interventions Using Virtual Reality 222
Augmented Reality, Embodied Cognition and Learning 217
BRAVO: A gaming environment for the treatment of ADHD 197
A Feasibility Study on the Use of a Remote Supercomputer in a Collaborative Virtual Environment with Force Feedbac 192
Electroencephalography correlates of fear of heights in a virtual reality environment 185
Otranto nel Medioevo: Ricerca e Ricostruzione Urbana per l'Edutainment 181
A Comprehensive Review of Serious Games in Health Professions 181
A 3D simulation of a game of billiards using a haptic device 176
Design and development of a virtual reality application for edutainment in cultural heritage 174
Designing and Assessing Interactive Virtual Characters for Children Affected by ADHD 174
A New Interaction Modality for the Visualization of 3D Models of Human Organ 169
An advanced platform for visualization and interaction with the 3D models of the patient for the pediatric laparoscopy 169
A Game-Based 3D Simulation of Life in the Middle Ages for the Edutainment in Cultural Heritage 168
Exhaled breath monitoring during home ventilo-therapy in COPD patients by a new distributed tele-medicine system 166
Development of a virtual simulator for microanastomosis: New opportunities and challenges 164
Advanced interfaces of interactions with virtual organs for surgical pre-operative planning 164
A New Interaction Modality for the Visualization of 3D Models of Human Organs 163
A simulation of life in a medieval town for edutainment and touristic promotion 162
A force feedback virtual simulator for education and training 161
A Grid Platform to Search a Specific Environment for a Virtual Surgical Simulator 159
A multi-channel and multi-sensorial platform for the edutainment in Cultural Heritage 158
Augmented visualization of the patient's organs through a sliding window 157
A touchless gestural platform for the interaction with the patients data 154
Haptic, Virtual Interaction and Motor Imagery: Entertainment Tools and Psychophysiological Testing 153
An Augmented Reality Application for the Enhancement of Surgical Decisions 152
Cloud Computing and Augmented Realty for Cultural Heritage 151
A game-based 3D simulation of otranto in the middle ages 151
Real-Time Interactions with Reconstructed Deformable Organs 150
A Framework for Educational and Training Immersive Virtual Reality Experiences 149
A Pre-Operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery 148
An Angioplasty Intervention Simulator with a Specific Virtual Environment 146
Augmented visualization with depth perception cues to improve the surgeon’s performance in minimally invasive surgery 146
Virtual reality for the enhancement of cultural tangible and intangible heritage: The case study of the Castle of Corsano 145
A Training Simulator for the Angioplasty Intervention with a Web Portal for the Virtual Environment Searching 143
Virtual Portals for a Smart Fruition of Historical and Archaeological Contexts 143
A navigator of the patient's anatomy model for intra-operative surgical guidance 142
Remote Monitoring of COPD Patients During Non-invasive Mechanical Ventilation by a New Tele-medicine Device 142
A Simulation of a Billiards Game Based on Marker Detection 141
Intraoperative Navigation System for Image Guided Surgery 141
Virtual Reality Enhances EEG-Based Neurofeedback for Emotional Self-regulation 139
Extended Reality Technologies and Social Inclusion: The Role of Virtual Reality in Includiamoci Project 139
Immersive virtual reality for the fruition of ancient contexts: The case of the archaeological and Naturalistic Park of Santa Maria d'Agnano in Ostuni 138
Artery Soft-Tissue Modelling for Stent Implant Training System 138
Augmented Reality for the Enhancement of Apulian Archaeological Areas 138
Augmented Reality Applications to Support the Promotion of Cultural Heritage: the case of the Basilica of Saint Catherine of Alexandria in Galatina 138
Virtual Reality and Spatial Augmented Reality for Social Inclusion: The “Includiamoci” Project 137
A Virtual Reality Application for Stress Reduction: Design and First Implementation of ERMES Project 137
Touchless Navigation in a Multimedia Application: The Effects Perceived in an Educational Context 137
Augmented and virtual reality: First international conference, AVR 2014 Lecce, Italy, september 17-20, 2014 revised selected papers 137
Searching for a Specific Virtual Environment for an Angioplasty Training Simulator 133
Mobile Extended Reality for the Enhancement of an Underground Oil Mill: A Preliminary Discussion 132
Development of a Serious Game for Laparoscopic Suture Training 132
Scalable Medical Viewer for Virtual Reality Environments 130
Serious Games for the Treatment of Children with ADHD: The BRAVO Project 128
An Immersive Virtual Reality Application to Preserve the Historical Memory of Tangible and Intangible Heritage 126
An Integrated System for the Angioplasty Intervention Simulation 126
Walking in a Virtual Town Using Nintendo Wiimote and Balance Board 126
Mobile Extended Reality for the Enhancement of an Underground Oil Mill: A Preliminary Discussion 125
An Augmented Reality Application for the Radio Frequency Ablation of the Liver Tumors 125
Augmented reality in radiofrequency ablation of the liver tumors 125
Immersive VR as a Promising Technology for Computer-Supported Mindfulness 124
A Video Mapping Performance as an Innovative Tool to Bring to Life and Narrate a Pictorial Cycle 123
Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy 122
Augmented Reality to Understand the Leonardo’s Machines 122
Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage 121
Augmented visualisation in the treatment of the liver tumours with radiofrequency ablation 119
A user experience analysis for a mobile Mixed Reality application for cultural heritage 118
EEG features of the interaction between sense of agency and body ownership: a motor imagery BCI case study 118
Virtual Reality in Italian Museums: A Brief Discussion 116
The Utilization of Novel Technology in Risk Reducing Laparoscopic Gynecological Complications 116
Applicazione Interattiva di Realtà Aumentata per i Beni Culturali 116
Re-reading Calvino: “Il Barone Rampante” in the Metaverse 115
Walking in a Virtual Town to Understand and Learning About the Life in the Middle Ages 115
Advanced Interface for the Pre-Operative Planning and the Simulation of the Abdominal Access in Pediatric Laparoscopy 114
An Augmented Reality Platform for the Enhancement of Surgical Decisions in Pediatric Laparoscopy 114
Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling 113
Interactive Entertainment, Virtual Motion Training and Brain Ergonomy 113
Visualization and interaction system for surgical planning 113
An Augmented Reality Application for the Frescoes of the Basilica of Saint Catherine in Galatina 112
The GRB Library: Grid Computing with Globus in C 112
An augmented reality system for maxillo-facial surgery 112
A Virtual Tour for the Promotion of Tourism of the City of Bari 111
Photogrammetric 3d reconstruction of small objects for a real-time fruition 111
Different simulations of a game of billiards based on force feedback and marker detection 111
Visualization system to improve surgical performance during a laparoscopic procedure 110
Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna Dell’Itri Church in Nociglia 109
Performance and Usability Evaluation of an Extended Reality Platform to Monitor Patient’s Health during Surgical Procedures 109
Robotic Assisted Surgery in Endoscopy: The Problem of Learning Curve 108
Advanced Visualization and Interaction Systems for Surgical Pre-Operative Planning 108
XR-Based Mindfulness and Art Therapy: Facing the Psychological Impact of Covid-19 Emergency 107
Augmented visualization with depth perception cues to improve the surgeon's performance in minimally invasive surgery 107
The impact of the input interface in a virtual environment: the Vive controller and the Myo armband 106
Highly wearable SSVEP-based BCI: Performance comparison of augmented reality solutions for the flickering stimuli rendering 106
Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project 105
Extended Reality to Enhance Well-Being in Paediatric Department: A Preliminary Evaluation of the Il Piccolo Principe Project 104
Otranto in the Middle Ages: a Serious Game for the Edutainment 104
Augmented visualization as surgical support in the treatment of tumors 104
Mindfulness-based Emotional Acceptance in Combination with Neurofeedback for Improving Emotion Self-Regulation: a Pilot Study 102
Totale 15.077
Categoria #
all - tutte 88.181
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 88.181


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021671 0 0 0 0 0 114 10 144 59 178 21 145
2021/2022586 26 10 50 79 112 21 9 43 17 7 45 167
2022/20233.850 152 316 154 132 158 244 74 151 2.302 9 118 40
2023/20241.438 114 99 76 77 100 118 71 95 115 292 168 113
2024/20254.258 101 50 85 141 303 510 133 243 1.442 336 397 517
2025/20266.869 890 1.015 1.079 1.391 1.124 1.370 0 0 0 0 0 0
Totale 20.092